Thursday, 25 January 2018

[MTGO] 'Darefire' Deck in Action, part 3.

This time 'Darefire' vs 'Counter the Whole World' decks match, consisting of 3 games.


First game was won by me with a raw speed of starting Vampire creatures.

Against counterspells & similar, it's better to play less deadly cards first, to deplete the counters.





Second game was lost byy me, not only because my opening was too direct-damage oriented - but also because i drew Yawgmoth's Will with Vampiric Tutor when Arcane Laboratory was in play.

This mistake had poor effect on my morale, so i surrendered this game.

... at least i saved my precious time / there's 25-minutes limit in most matches, for all of 3 games in match; when time is over, whole match is lost /.





Thrid game was interresting, important points of my play can be summarized as:
- Sideboarded 'Grave Pact' for 'Mind's Eye' - so opponent had one more of spells to counter; this added to my victory conditions in the end,
- i think i should move to a sideboard also the Yawgmoth's Will,
- i've played lesser threats first, to be countered - so in the end Bloodline Keeper entered play,
- i was unfocused too much, forgot to store mana in a Molten Slagheap every turn when still i could,
- Olivia's Bloodsworn increased speed of Vampire token production,
- Created a Vampire token in response to a Cryptic Command unsummoning ability.

Thrid game was barely won by me.





... i think my opponent played psychologically as well, keeping cards in hand, probably to pretend he or she had counters.

... i think 'Counter the Whole World' decks are too defensive & too time consuming, however - but still can be challenging.

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