Wednesday, 24 January 2018

[MTGO] 'Darefire' Deck Solitaire, part 4.

... a little more of practice with 'Darefire' Deck, as with 'Know Yourself' part of 'Know Yourself, Know Enemy' philosophy.

i've tried to play cards & use mana optimally, i think i did almost perfectly.

... this play demonstrates how fast 'Darefire' can be, Mox Ruby added to that speed.


1st turn:

Olivia's Bloodsworn, with a Swamp & Mox Ruby - but had no red mana left to hasten it.

Still i think it was the best, fastest opening.


2nd turn:

Olivia's Bloodsworn attacked, reducing life total to 18,

Summoned Drana, Liberator of Malakir - but i think Stromkirk Captain before attack would be better this time - as Olivia's Bloodsworn attack would have 1 more of Power.


3rd turn:

Summoned Stromkirk Captain, hastened it, then attacked with every of my creatures, reducing life total to 10.

Thanks to Drana, Liberator of Malakir ability , every of attackers got +1/+1 counters, as well.


4th turn:

Summoned a second Stromkirk Captain, hastened it.

Summoned a Sol Ring as well - while it wasn't neccessary to end game faster, i am trying to develop advantageous habits in my play. Using mana efficiently is advantageous, as is adding pressure - but occasionally we want to keep Sol Ring uncast - to suprise opponent.

There are mass-destruction spells as well, of course - including artifact-destroying destruction spells.

But overall, too much of paranoid caution defeats speed, and speed is one of main tools to win using this deck.

Attacked with everything, reduced life total to -7.

With a better play, could reduce life total to -8, still in 4 turns.


... a Victory in 4 turns.




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