Friday, 19 January 2018

[MTGO] 'Darefire' Deck Solitaire, part 3.

Without mulligan this time, starting hand was decent - but i risked playing with only 2 lands, without mana accelerators.

What i wish to share this time, is about timing of spellcasting & abilities use.

It's usually tactics-wise to attack first, then play sorceries, enchantments, artifacts & summons - in a second main phase.

That way mana is conserved, and opponent does not know if we have something planned for use during attack.

Even if we don't have such tricks, it's worth to be consistent with this - to suprise better, to keep opponent uncertain.

Instants & abilities are best saved until there's need or until opponent's end phase of his turn - to keep mana reserve as long as possible.

But in this game, summoning Stromkirk Captains proved more advantage when done before attack, as was activating Olivia's Bloodsworn's hasting ability.

i like to conserve spells as well, but when faced with discard decks - it's not so wise anymore.

We won in a five of turns.


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