Sunday, 29 April 2018

[MTGO] 'Go Wild & Rural', a Deck.

/ article in construction. /




This is a tribute to the Art-cliche of a Villager - Werewolf idea.

Wolves used to endanger livestock so villagers used to hunt wolves.

Forests were scary, full of wolves and other wild beasts, so young male villagers often styled themselves as wolf-men, to be more mean, manly, intimidating and handsome in women's eyes.

... i think this led to tales of werewolves living at villages' outskirts.

Perhaps a worst source of mana in this deck is a swampy forest wilds of a Bayou, still useful in summoning a Creakwood Liege.

In this deck ideas of villages and wilds are intertwined, with a little hint of a town-gossip-and-rabble as well.

This complements and opposes a cliche of an aristocrat-vampire, that feasts upon villager's work and lifeblood.

Villagers and Peasants used to toil at fields, living according to whims of weather and seasonal changes, their lives was endangered not only by a bad weather ruining their crops, but also by bandits, cruel aristocrats with their laws & taxes, as well as by wild beasts and other horrors of the woods.

Occasionally a warrior settled in a village, and turned his life by sword to plowing the fields.


 


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